Trailblazers
AR Gameplay Layered on Your Favorite Trails
Theme
Augmented Reality,
Audience engagement
Timeline
9 weeks
Role
UX Designer: Synthesizing research, Experience Designer, and interaction Designer
Problem
With the average American spending 90% of their life indoors, Trailblazers aims to create an experience that rivals the addictive nature of social media, drawing users outdoors to improve their health and happiness. Our goal is to make outdoor exercise as engaging as digital entertainment.
Solution
An augmented reality (AR) experience designed to transform trail running into an engaging adventure, encouraging users to exercise outdoors.
Get Ready to Run Wild and Play Hard
Introducing a running experience that transforms every jog into a thrilling adventure through time. In this game, you are not just a runner; you're a hero chosen by agents from the future, tasked with the critical mission of solving rifts in the temporal field.
We started with…
Ethnography
Observed popular trails and engaged with trail runners at the Austin Greenbelt.
Interviews
Conducted interviews with trail runners who represent different genders, ages, ethnicities, and body types, focusing on understanding behaviors and trends.
Literature Review
Analyzed existing journals and reports on the trail running community.
Data Collection
Explored online forums and platforms for discussions about trail running.
Pie chart displays survey response to the question, “How have you built or expanded your trail running community?”
Personas
Getting to know our users was key to creating an immersive and engaging experience.
The Athlete. Focused on performance and challenge, this persona values trails that test their physical limits.
The Social Runner. Driven by community and camaraderie, this persona enjoys sharing experiences with fellow runners.
The Explorer. Motivated by adventure and discovery, this persona seeks trails that offer breathtaking scenery and new experiences.
Through interviews and surveys, we gained valuable insight into our users' goals, needs, experiences, and behaviors. These personas helped us create a user-centric approach and ensure our ideas aligned with our target audience.
Digital Media Value Map
Next, we defined the audience’s functional wants and needs, pains and gains, and purpose and motivations. These discoveries informed the design of our product and services.
User Journey Map
Next, we designed the user journey map. Notable points of the user flow include:
Write some bullets explaining the flow
The map of all of the marble checkpoints
The marble within the user’s surroundings
Mission recap screen.
Community Quests page
Personal progress dashboard
Tools Used
Figma, Marbleverse
The mission inside the marble.
Course
Audience Development and Engagement, Fall ‘24
Team
Siena Theivagt, Andrew Weeks, Sofia Miano